Meshroom VR uses the different materials applied by 3DS Max to your model to identify the different parts. On each part, you will be able to drag’n’drop a Weviz material.
Be sure that each part of your 3D project is associate to a material.
To apply your materials:
Select the part with a left-click.
Display the material dialog box by clicking on the icon on the top right.
Select the required material (standart or customized) then drag & drop it directly on the part selected.
Remove all useless objects from your export. If you want to validate the exterior shape of a design, it would be useless to import all the machinery hidden inside!
To export your 3D project:
(Select only surfaces you want to export)
Go to > File > Export > Export.
Select FBX File (*.fbx) in Save astype.
Click on Save.
A FBX export window appears. Go to Include > Geometry then check Smoothing groups, TurboSmooth, Triangulate and Preserve edge orientation.
And check further down on « Embed media »
Click on OK.