Meshroom VR uses the different materials applied by Catia to your model to identify the different parts. On each part, you will be able to drag’n’drop a Weviz material.
To identify which parts have material assigned:
Select one part in the tree.
Find Apply Material icon in the toolbar at the bottom of your screen.
Click on it.
Select required material and click on Apply material > Ok
You can see in the tree which material is applied
Unlike in rapid prototyping, low tesselation provides the best results in VR.
To set the tesselation level:
Go to > Tools > Options.
In the window opened, go to General (left side) > Display.
Select tab performance.
In 3D accuracy, check «fixed» and insert your tessellation value. (ex: 0,20)
Then, go to General > Compatibility.
Select the tab 3DXML.
Check Xml Tesselation.
Click on OK.
*By exporting your model, you will convert it to a triangle mesh. The quantity of triangle generated is called tesselation.
Remove all useless objects from your export. If you want to validate the exterior shape of a design, it would be useless to import all the machinery hidden inside!
To export your 3D project:
Go to > File >Save as.
Select .3DXML*
Check on Save.
*We have selected 3DXML because this is a polygonal format with materials included achieving an import and export faster.